Use case: stylized-concept
Asset type: Fighting in the Streets global raster sky atlas.
Primary request: Paint a clean original 2D arcade fighting-game atmospheric sky texture atlas. Four equal 16:9 panels in a strict 2 columns by 2 rows sheet, row-major DAWN, DAY, DUSK, NIGHT. Request native 3840x2160 detail. Each panel goes edge-to-edge with no borders, gutters, labels or lettering. Dawn: smooth intense amber-orange near bottom horizon fading through warm peach into cool blue upper atmosphere. Day: clean vivid pale cyan horizon transitioning to rich azure overhead; neutral strong white daylight. Dusk: low red-orange horizon with peach-magenta twilight fading upward into violet cobalt. Night: deep midnight navy with restrained naturally painted tiny stars, slightly lighter blue-violet horizon.
Style/medium: hand-painted raster anime arcade background atmospheric shading, sophisticated smooth painted colors, no vector art.
Constraints: COMPLETELY CLOUD-FREE sky in EVERY panel. NO clouds, no cloud wisps, no haze banks, no planets, NO SUN, NO MOON, no celestial disks, no eclipses, no mountains, no city silhouettes, no ground, no structures, no floor, no rain, no storm. All weather and celestial bodies are separate game layers. Fully opaque RGB sky. Exact equal rectangular grid, consistent bottom horizon direction. No literal glow disk, no lens circles, no text or watermark.
