PHONE STARTUP FIX — 1.2.2 — November 3, 2026, America/New_York The current player uses data/man-enough-1.2.2.jsdos. Only its DOSBox autoexec CD mount line changes: IMGMOUNT status output is redirected to DOS NUL. The original installed game files, lazy-CD manifest, two disc images, emulator WASM, audio route and save namespace COSOM-ManEnough-DOS-EN-v1 are unchanged. The old boot bundle is retained for the earlier release. The original player reproduced a black screen and native unreachable trap on a physical Samsung Z Fold4 in Chrome 156. The stack reached DOS_WriteFile from IMGMOUNT::MountIso; that caller lacks Asyncify instrumentation in the pinned core. Redirecting mount status avoids a yielding BIOS console write through that frame. This is a startup configuration workaround, not a game rewrite. The clean candidate, with the normal WebGL renderer and original vendor files, played its opening cafe video on the physical phone. Touch keyboard Escape reached the title screen. AI Play and Pause AI were exercised separately. Physical phone listening, a complete touch playthrough, iOS/Safari and later campaign/save coverage are not established by those observations. On phones, Start game launches the original game. The sidebar keyboard opens touch keys. AI Play can watch supported conversations; Pause AI and Take over remain available. Desktop mouse/keyboard are recommended for manual activities. Readable current player: play/player-1.2.2.js. Current configuration: dosbox.conf. Reproducible original-bundle update: source/prepare-mobile-boot-1.2.2.ps1 (PowerShell 7). Its four explicit parameters select the original boot bundle, a new output bundle, a configuration copy and a separate verification report. It verifies the original bundle identity, copies all members, changes only the mount command, refuses to overwrite output and verifies the new ZIP members. The runtime packaging helper also includes the same mount redirection. See dev-blog/2026-11-03-phone-startup/ and release.json for scope and checks.