Man Enough derivative-media extraction source November 2, 2026. English DOS CD-ROM v1.10. This source decodes the original RLB data. Original game, installed resources, and ISO files are opened read-only. The published WAVs preserve unsigned 8-bit mono PCM at the native 5500/11000/11025 Hz rates. Six music files and one sequenced cue are separately identified General MIDI renditions; see MUSIC-NOTES.txt. Requirements: Node.js 24 or compatible current Node, plus tar for optional music. Copy this source directory to a writable local work folder. Copy inputs.example.json to inputs.json, and point its four named files to your unchanged source inputs. Relative paths resolve beside inputs.json. Source-input hashes are enforced. node build-media.cjs --inputs inputs.json --output output node build-media.cjs --inputs inputs.json --output another-new-output --with-music The output directory must be new or empty. The optional music step downloads only the pinned renderer/SoundFont artifacts listed in render-tool-provenance.json, verifies their exact hashes, and extracts pinned packages locally. Large renders are work products, not game inputs. The GeneralUser GS license is included. rlb-resources.json and iso-and-installed-files.json bind every source resource to its container position. audio-resources.json records original driver groups. MIDI first-pass conversion retains loop/cue markers in music-sequences.json; game-directed repetitions are not fabricated. Reproduction scripts and indexes are provided separately from the gallery catalog; semantic clip names are not invented. Duplicates retain every original source ID as aliases. All 1613 RT18 resources are exported as lossless indexed PNG storage views: 128000 indexed pixels arranged 320x400. Original display aspect/layout has not yet been verified. PNG IDAT data retains exact original indices; PLTE retains the composed palette, and the catalog records pixel/palette SHA-256 identities. Raw still display layout can therefore be rectified without discarding data. Sprite RLE/visage frames, installer bitmap tiles and font mask contact sheets are decoded separately. Font sheet grayscale is a neutral mask preview, not a claim about dynamic in-game text colors. Shared-system palette inheritance is identified in sprite records. There are no separate type8 pointer resources. Type 2 animation/FMV resources remain in the original disc data and the complete resource index. They are not expanded frame-by-frame into the still gallery. Large streamed type2 lengths use their extra high-length field; the inferred lengths were checked against following section offsets (with 0–15-byte alignment padding). Other resource types follow the pinned TsAGE RLB format. GPL-3.0-or-later applies to the adapted extraction/event decoder sources. Copyright ScummVM contributors; local preservation adaptations COSOM 2026. Exact reference commit: e2222981a70f1b8f838fdb998529e4a26134dddd https://github.com/scummvm/scummvm/tree/e2222981a70f1b8f838fdb998529e4a26134dddd COPYING and the exact resources/graphics/sound reference source accompany this. Original game media and artwork retain their respective creators' ownership.