Man Enough music and sequenced sound resources These files are renditions of the original game's General MIDI arrangements, not recordings of the original AdLib, Sound Blaster, or Roland MT-32 hardware. The game contains seven unique General MIDI arrangements across 33 repeated resource placements. Six have substantial musical note sequences. Resource 1 has just two note-ons and is labeled sequenced sound; no scene title or voice/effect description has been invented. Every original mode 0 sequenced sound section has a General MIDI arrangement; repeated identical arrangements share a downloadable file while the catalog retains all source resource IDs. Downloadable MIDI files preserve original channel programs, note events, velocities, supported controllers, pitch bends, and 60 Hz timing. Each file contains the first complete pass. The game's loop/cue markers are recorded in the extraction metadata; game-directed repetitions are not manufactured. TsAGE driver-specific operations that the General MIDI driver ignores are likewise not turned into invented MIDI events. MP3 files were rendered offline at 44.1 kHz stereo with FluidSynth 2.4.6 via js-synthesizer 1.13.0, using GeneralUser GS 2.0.3 by S. Christian Collins. Reverb and chorus were disabled. Three seconds were allowed for release. Each lossless render received uniform peak scaling to -3 dBFS, then was encoded to 128 kbps MP3 with lamejs 1.2.1. The original game source bytes are unchanged. Large lossless renders and rendering dependencies are retained privately; the published files are MP3 and small Standard MIDI derivatives. GeneralUser GS source and terms: https://github.com/mrbumpy409/GeneralUser-GS/tree/684543d5e5efaef08d02be50dcda8d552478fa60 https://www.schristiancollins.com/generaluser.php SoundFont SHA256: 9575028c7a1f589f5770fccc8cff2734566af40cd26ed836944e9a5152688cfe GeneralUser-GS-LICENSE.txt accompanies these notes. GeneralUser GS permits private/commercial music production and recordings. Renderer sources and licenses: https://github.com/jet2jet/js-synthesizer (BSD-3-Clause) https://github.com/jet2jet/fluidsynth-emscripten (LGPL-2.1) https://github.com/zhuker/lamejs (LGPL-3.0) The rendering binaries and SoundFont are not distributed with this archive. Pinned package download integrity and the SoundFont identity are enforced by the included portable rendering recipe. TsAGE format reference and decoder attribution: ScummVM contributors, engines/tsage/resources.cpp and sound.cpp at https://github.com/scummvm/scummvm/tree/e2222981a70f1b8f838fdb998529e4a26134dddd The supplied extraction/event decoder sources are GPL-3.0-or-later, with COPYING and the exact reference source included in this source directory. Original game music and all original media remain owned by their respective rights holders.